Rogue Trader - Battlefleet Koronus, RPG, Rogue Trader RPG

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VOIDSHIPS AND WARFARE
IN THE KORONUS EXPANSE
®
®
ROLEPLAYING IN THE GRIM
DARKNESS OF THE
41
ST
MILLENNIUM
Credits
Lead Developer
Sam Stewart
Production Manager
Eric Knight
Written and Developed By
Andy Chambers, Robert Dempsey, Nathan Dowdell, John
Dunn, Tim Hukelbery, Jason Marker, Mike Surbrook,
and Ross Watson
FFG Lead Game Designer
Corey Konieczka
FFG Lead Game Producer
Michael Hurley
Editing
Alex Davy
Publisher
Christian T. Petersen
Proofreading
Mark Pollard
G
ames
W
orkshop
Graphic Design
Dallas Mehlhoff
Licensing Manager
Owen Rees
Cover Art
Matt Bradbury
Head of Licensing
Paul Lyons
Interior Art
A.L. Ashbaugh, Alex Boyd, Matt Bradbury, Martin Buck,
Mauro dal Bo, Ioan Dumi, Wayne England, Zachary
Graves, David Grifith, Ralph Horsely, Nuala Kennedy,
Anton Kokarev, Marc Lee, David Nash, David Sondered,
Fredrik Dahl Tyskerud, and Ben Zweifel
Head of Intellectual Property
Alan Merrett
Special Thanks
“You Bid Babies?!” Jordan “Milly” Millward with Keri Harthoorn,
Kyle Harthoorn-Burton, Kieren Smith, and Julia Smith. “Furies
for everyone!” David R. Schumpert III esq. with Pierre Wagenseil.
”Unrepentant,” Lachlan “Raith” Conley with Jordan Dixon, Mark
McLaughlin, and Brad Twaddell. “Dispensing Orbital Justice,” Jordan
Goldfarb, Robin Dreher, Thomas Vorhies and Daniel Caroll. Roy
‘Horizon’ Amkreutz, James Hata, Mack Martin, and Thaadd Powell.
Art Direction
Zoë Robinson
Art Administration
Kyle Hough
FANTASY
FLIGHT
GAMES
Fantasy Flight Games
1975 West County Road B2
Roseville, MN 55113
USA
TM
Copyright © Game Workshop Limited 2011. Games Workshop, Warhammer 40,000, Warhammer 40,000 Role Play, Rogue Trader,
Battleleet Koronus, the foregoing marks’ respective logos, Rogue Trader, and all associated marks, logos, places, names, creatures, races and
race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the
Warhammer 40,000 universe and the Rogue Trader game setting are either ®, ™, and/or © Games Workshop Ltd 2000-2011, variably
registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. All
rights reserved to their respective owners. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any
form by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publishers.
ISBN: 978-1-61661-071-5 Product Code: RT09 Print ID: 935DEC10
Printed in China
For more information about the Rogue Trader line, free downloads, answers
to rule queries, or just to pass on greetings, visit us online at
2
Contents
What’s in this book? ...............................................................4
The Orks ...............................................................................73
The Eldar ..............................................................................84
The Stryxis ............................................................................95
Rak’Gol .................................................................................97
The Kroot ............................................................................101
Chaos Reavers ....................................................................102
Torpedoes .................................................................................6
Attack Craft ..........................................................................10
Nova Cannons ......................................................................15
Component Craftsmanship and Facilities ........................17
Installing Components ........................................................17
New Starship Hulls ..............................................................20
Additional Components ......................................................31
Squadrons ............................................................................112
NPC Starships ....................................................................114
Actions and Orders ............................................................114
Damage to NPC Ships ......................................................114
Mustering the Fleet ............................................................115
Celestial Phenomena .........................................................117
Waging War ........................................................................118
Ground Wars .......................................................................121
Mustering Troops ...............................................................121
Outitting Forces ................................................................126
Transporting and Deploying Forces ................................127
Dogs of War .......................................................................128
Large-Scale Warfare ...........................................................130
Orders ..................................................................................131
Attacking Units ..................................................................134
Unit Attrition and Cohesion .............................................134
Warfare Endeavours ...........................................................137
Appendix of Vehicles .........................................................137
Interplanetary Flight ............................................................44
Interstellar light ...................................................................45
Duty of the Imperial Navy ..................................................46
The Birth of a Warship .......................................................46
Life of a Warship ..................................................................51
Death of a Warship ..............................................................53
Battleleet Calixis .................................................................54
Famed ships of Battleleet Calixis ......................................57
Battleleet Koronus ...............................................................58
A History of Passage Watch 27 Est ...................................58
Zone 15 .................................................................................61
Notable Starships of Battleleet Koronus ..........................63
Ranks In The Battleleet ....................................................66
3
Introduction
“To push back the night. To rule the stars themselves.”
bomber squadrons, torpedoes and nova cannon. A Rogue
Trader seeking a powerful ship needs these military-grade
weapons if they want to pursue war for proit. This chapter
also includes new hulls and Components for battlecruiser and
grand cruiser-class vessels, launch bays, torpedo tubes, nova
cannon, and a comprehensive list of additional Components.
– Unoficial leet motto, Battleleet Koronus
of humanity swarm and multiply like vermin. Pirates,
renegades and aliens raid from wilderness space and think
themselves safe from retribution. They are wrong. The iery
sword of Imperial wrath can descend upon them at any time
in the shape of the Imperial Navy, a monumental organisation
with the power to shatter star systems and destroy entire
civilisations. The innumerable ships and crews of the Imperial
Navy, from lumbering battleships to nimble destroyers, are the
Imperium’s sword and shield in the war between the stars. Now,
that sword and shield turns to face the Koronus Expanse.
For Rogue Traders, the Imperial Navy promises both
opportunity and danger. Those who would exploit the Imperium
or who seek the lawless frontier for its distance from Imperial
eyes see the Navy as a threat. However, for all its titanic power
the demands on the leet are equally vast. Often it falls to just
a handful of brave captains on the Imperium frontier’s to play a
key role in the unending battle for the fate of mankind. For those
Rogue Traders willing to ally themselves with the Imperial Navy,
vast opportunities for warfare and proit await.
C
hapter
2: t
he
I
mperIum

s
s
hIeld
The Imperial Navy is an ancient and incredibly powerful
institution. Taken as a whole, it is the mightiest star leet in
the galaxy, but it is stretched very thin across the vastness of
the Imperium. This Chapter looks at how the Imperial Navy
functions, its founding and unshakeable traditions, labyrinthine
rank structure, its many duties, and its tried-and-trusted methods.
Famed ships and noteworthy individuals of Battleleet Calixis
are detailed, along with those of Passage Watch 27 EST—
known to its members as Battleleet Koronus. It also examines
the interaction between the Imperial Navy and Rogue Traders,
who are sometimes only grudgingly tolerated (or even hunted),
but often supported as valuable privateers and auxiliaries.
C
hapter
3: e
nemIes
of
h
umanIty
The space-borne foes of the Imperial Navy are detailed in this
section in many of their disgusting forms. GMs can ind everything
from the dangerous contraptions of Ork freebooterz to the sleek
death bringers of the Eldar. Alongside them are the blasphemous
vessels of the renegade followers of the Ruinous Powers and void-
going abominations built by lesser xenos like the vagrant Stryxis,
the brutal Rak’Gol, and the ever-adaptable Kroot.
WHAT ’S IN THIS bOOK?
Battleleet Koronus is a sourcebook for both GMs and players
about starships and waging war as a proit-making endeavour in
the
R
ogue
T
RadeR
roleplaying game. The book contains new
Components, weapons, the ships of enemies and adversaries,
and rules for NPC starships and waging large-scale war. All
of this is presented through the eyes of Commander Victoria
Horne, captain of the Imperial light cruiser
Hawk
. The Navy
tasks Horne with patrolling the Expanse, and her familiarity
with that region of space is nigh unmatched.
C
hapter
4: t
he
r
ules
of
W
ar
This inal section of the book is for both GMs and players
and provides rules and guidelines for two core areas of
R
ogue
T
RadeR
. The irst is the important business of proiteering
through war. Here you can ind ideas on how to turn a Rogue
Trader’s vast resources towards waging a full-ledged war either
in space or on the ground, different ways in which war can be
proitable, and reasons why players may want to embark on war.
The second is how a GM can match a leet of multiple ships in
combat against the players with new rules for Extended Actions,
Squadrons and tracking Crew Population and Morale eficiently.
C
hapter
1: t
he
W
eapons
of
W
ar
Weapons of War provides information about heavy ordnance
of the kind to be found only on true warships; ighter and
4
I
n the great darkness beyond the Emperor’s light the enemies
4
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